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In Infinity Wars, proper Deck Building is crucial to having a well-rounded deck that can hold it's own against a variety of opponents.
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In Infinity Wars, proper '''Deck Building''' is crucial to having a well-rounded deck that can hold it's own against a variety of opponents.
   
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==Overview of the Deck Builder==
[[Gamemodes|Part 5: Gamemodes]] -or- [[Trading and Rarity|Part 7: Trading and Rarity]]
 
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[[File:Deck_Builder_Info.png|600px|thumb|left|Click to expand this image]]
 
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<br clear="all">
==Understanding Purities==
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==Purities==
 
*Purities are the faction logos found in the top left of the cards.
 
*Purities are the faction logos found in the top left of the cards.
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*When building a deck you will be prompted to select 3 purities.
*Cards have up to three of the same logo as their purity, which is how many out of the three commanders must be from that faction for the card to be able to be used in the deck.
 
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*Character cards put in the [[Understanding The Playing Field|Command Zone]] must match the purities chosen. For example, if you have 2 [[Flame Dawn Cards|Flame Dawn]] purity and 1 [[Overseers Cards|Overseers of Solace]] purity you must have 2 Flame Dawn commanders and 1 Overseers of Solace commander.
*Some cards have different factions logos in their purities, they are called hybrids.
 
 
*Cards have up to three of the same icons as their purity, which is how much purity must be from that faction for the card to be able to be used in the deck.
*Some hybrids give the option  to choose one faction or the other.
 
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*Some cards are a part of multiple Factions.
*Some hybrids require both purities as commanders to be usable.
 
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**Dual cards require both factions.
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**Hybrid cards (marked with an "OR") give you a choice of factions.
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**If Dual or Hybrid cards are placed in the Command Zone, you may choose which purity they represent. For example, [[Lucca, Ascended]] can be either an Overseers of Solace or a [[Genesis Cards|Genesis Industries]] commander.
 
*[[Factionless Cards]] have no purities and can be used in any deck.
 
*[[Factionless Cards]] have no purities and can be used in any deck.
   
==Locked VS Unlocked Cards==
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==Tradeable vs Soulbound Cards==
*Locked Cards have a small lock symbol in the lower left of the card, covering the rarity symbol.
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*Soulbound Cards have a small lock symbol in the lower left of the card, covering the rarity symbol.
*Locked and Unlocked cards have no influence on the Deck Builder, only on trading.
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*Whether a card is soulbound or tradeable has no influence on the Deck Builder, only on trading.
*More information found on [[Trading and Rarity|Part 7: Trading and Rarity]].
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*More information can be found in [[Trading and Rarity|Part 7: Trading and Rarity]].
   
 
==Deckbuilder Rules==
 
==Deckbuilder Rules==
 
*Excluding the Command Zone-
 
*Excluding the Command Zone-
#There can only be 3 of each card in the deck.
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#There can only be 3 of each card in the deck (unless they are unlimited, and not including commanders).
 
#There must be a minimum of 40 cards in each deck.
 
#There must be a minimum of 40 cards in each deck.
 
#There may be a maximum of 100 cards in each deck.
 
#There may be a maximum of 100 cards in each deck.
#Cards in the Decks must have the same purities as at least one of the Commanders. (Excluding Factionless)
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#Cards in the Decks must follow purity rules (above).
   
 
==Command Zone==
 
==Command Zone==
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*As stated above, your commanders must match your purity.
*Character cards put in the [[Understanding The Battlefield|Command Zone]] determine the factions that can be used in the deck, based on their purities.
 
*Cards in the [[Understanding The Battlefield|Command Zone]] will start the game in the [[Understanding The Battlefield|Command Zone]] and can be played as soon as their [[Mechanics|resources]] are availible.
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*Cards in the [[Understanding The Playing Field|Command Zone]] will usually start the game in the Command Zone and can be played as soon as their [[Mechanics|resources]] are available.
 
*An important note to keep in mind is that cards with [[Mechanics|activated abilities]] can use them, even while in the Command Zone and not deployed yet.
 
*An important note to keep in mind is that cards with [[Mechanics|activated abilities]] can use them, even while in the Command Zone and not deployed yet.
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*Refer to the Understanding Purities section above for more information.
 
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==Sideboard==
[[Category:Tutorials]]
 
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*Cards put in the sideboard will not be a part of the deck on single match games.
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*In Ranked and best of three games, the option to add cards from the sideboard is made available between matches. When adding and removing cards from your deck the end result must still be a legal deck.
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*You may have up to 10 cards in your sideboard.
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{{TutorialNav|prev=[[Game modes|Part 5: Game modes]]|next=[[Trading and Rarity|Part 7: Trading and Rarity]]}}
 
[[Category:Guides]]

Latest revision as of 14:01, 28 June 2016

In Infinity Wars, proper Deck Building is crucial to having a well-rounded deck that can hold it's own against a variety of opponents.

Overview of the Deck Builder[]

Deck Builder Info

Click to expand this image


Purities[]

  • Purities are the faction logos found in the top left of the cards.
  • When building a deck you will be prompted to select 3 purities.
  • Character cards put in the Command Zone must match the purities chosen. For example, if you have 2 Flame Dawn purity and 1 Overseers of Solace purity you must have 2 Flame Dawn commanders and 1 Overseers of Solace commander.
  • Cards have up to three of the same icons as their purity, which is how much purity must be from that faction for the card to be able to be used in the deck.
  • Some cards are a part of multiple Factions.
    • Dual cards require both factions.
    • Hybrid cards (marked with an "OR") give you a choice of factions.
    • If Dual or Hybrid cards are placed in the Command Zone, you may choose which purity they represent. For example, Lucca, Ascended can be either an Overseers of Solace or a Genesis Industries commander.
  • Factionless Cards have no purities and can be used in any deck.

Tradeable vs Soulbound Cards[]

  • Soulbound Cards have a small lock symbol in the lower left of the card, covering the rarity symbol.
  • Whether a card is soulbound or tradeable has no influence on the Deck Builder, only on trading.
  • More information can be found in Part 7: Trading and Rarity.

Deckbuilder Rules[]

  • Excluding the Command Zone-
  1. There can only be 3 of each card in the deck (unless they are unlimited, and not including commanders).
  2. There must be a minimum of 40 cards in each deck.
  3. There may be a maximum of 100 cards in each deck.
  4. Cards in the Decks must follow purity rules (above).

Command Zone[]

  • As stated above, your commanders must match your purity.
  • Cards in the Command Zone will usually start the game in the Command Zone and can be played as soon as their resources are available.
  • An important note to keep in mind is that cards with activated abilities can use them, even while in the Command Zone and not deployed yet.

Sideboard[]

  • Cards put in the sideboard will not be a part of the deck on single match games.
  • In Ranked and best of three games, the option to add cards from the sideboard is made available between matches. When adding and removing cards from your deck the end result must still be a legal deck.
  • You may have up to 10 cards in your sideboard.
Previous tutorial: Next tutorial:
Part 5: Game modes Part 7: Trading and Rarity