Overwhelm your opponents with a swarm of low cost angels. Each angel you play pulls double duty, making all your other angels stronger. With Aleta in command, if an angel dies it gets to serve triple duty: from the grave!
Smash your opponents with the best way to win: giant beasts that make their characters look tiny. Your early turns will usually be spent increasing your total resources, allowing you to play more Pack Leaders than is honestly fair, and making your entire army huge.
The early game will be rough, but hang in there! Stay alive and this deck will completely take over control of the game. Your opponent will learn to hate you as they won't be able to keep a single character of theirs alive. Late-game cards like The Hellmouth will eventually win the game for you, and you'll be able to heal back all the damage your opponent did in the early turns, back when they thought they were actually going to win this game.
The speed of the Flame Dawn combine with the controlling magic of the Verore to create a deck that puts the pressure on early, but then kills anything that dares try to block. Furthermore, the deck makes use of Verore spells that damage the fortress directly, so that you can finish off your opponents once your early rush gets them low.
This deck is fast. It's faster than your opponent's deck, guaranteed. However, in true pure Flame Dawn fashion, this deck is all on the early game. Make sure to win quickly, or other decks will quickly outclass you in the late game.
Speed and strength come together in this deck, allowing you to hammer your opponent's fortress quickly, and then finish them off with some late-game, powerful beasts. Can your opponents prevent forest fires? No.
When Unending Drones are in your graveyard, having just one Unending Drone in play will start a chain of free drones coming into play. Lucca will then buff all those Unending Drones and make them truly dangerous. Vah'Nash serves double duty in command, both discarding the drones and buffing them all up. Once this engine is fully revved up, your opponent will never be able to recover!
The defensive ability of the Descendants of the Dragon works together with the huge beasts of the Warpath to create a deck with both a strong offense and strong defense. All your characters have such high health that once you play them, they'll take down entire armies.
Normally, your graveyard just contains the crushed dreams of your once great army. In this deck however, your graveyard is your greatest resource! Nearly every card does something from the graveyard, and filling up your graveyard with cards like Fill the Graves is one of the strongest plays you can make.
The Exiles faction is all about demons. The Verore have demons too! It's a match meant to be. Each demon you play makes all your other demons stronger, and Verore kill spells allow you to control the pace of the game.